๐Ÿ”ฅ Command And Conquer: Generals Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PC

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For Command & Conquer on the PlayStation, GameFAQs has 49 cheat codes and secrets.


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Take a first-person view of the C&C universe through Command & Conquer: Renegade โ€“ the seriesโ€™ one and only first-person shooter โ€“ or start playing from the very beginning and enjoy the frenetic style of combat, immersive strategy and campy banter that launched a generation of strategy warfare games.


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Secret Level Did you know that there is an extra GDI mission, called 'Mine the power grid'?
It is accessed this way.
First rescue all 10 mutants in 'Rescue the mutants' mission.
Oh yeah, don't forget to get Ghost Stalker and Mutant Hijacker in that mission!!
Next choose 'Destroy Chemical Plant' mission.
You start in lower left corner of the map.
Build you base, blah blah.
Also a Ghost Stalker will come to reinforce your forces hm:.
Anyway, board the train with the Ghost Stalker.
Be careful, new mission objective will want you to keep the Ghost alive at all costs!!
When you board the train, terminate the Nod base.
And on to the 'Mine the power grid' mission.
Send the Subterranian APC with 3 Engineers A Cyborg Commando and a Highjacker.
Have a Oblisk of Light ready get in grab the weapons factory and Construction Yard YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL and put the oblisk at their base hahahah youve screwed them build a barraks and waa laa what happens next is up to you.
But I have a strategy for you.
GDI ---------------------------------------------- Concentrate on base defense and pavement first.
Your first objective to building, you may ask?
If there are any SAMs, take em out for safe passage for orca bombers to go through.
Then build a Mammoth MK II and a carry-all.
NOD ---------------------------------------------- First priority is the same as GDI's: base defence.
Laser wall with gate and lasers should be fine.
After that, do the same as GDI.
Also, be sure to build a codes for command and conquer commando and send him in in a subterranean APC.
But if you're in a "I'm in the mood for taking prisoners, Sub-APC with engineers is your best bet, along with hijackers.
When the computer is NOD, they like to leave a lot of power plants outside the generator.
Instead of focusing your attack on the stealthed part of the base, attack all the power plants.
The Ion Cannon works best.
If you can send opinion money and credit economy join to low power, and uncloak the base, then put waypoints over all the important cloaked structures, especially the generator.
Then, when you launch a major attack, you don't have to worry about where stuff it is.
You can place things on force-fire and destroy everything.
Take 1 MLRS hoover tank and the APC to the upper-most left hand point that is still out of range of the obleisk.
Then attack the obleisk with the other two MLRS's and sneak the APC and hoover tank past the obleisk.
Make sure to attack first so that the Obleisk hits one of the attacking hoover tanks and no the one escorting the APC.
Time it right and its easy.
Then take over the Construction Yard of the old GDI base.
Destroy the power plants outside the firestorm walls to get a engineer inside to the Yard.
Now secure the area by turning on the "turrets" by useing that "lightning" button by the "sell" command.
Read my next tip to finish off the level and everyone after it.
Then turn it on and sell or turn off some of your power plants until the words "On Hold" appear in the box.
Your firestorm wall will stay on forever and will not go down until learn more here power comes back.
Once all defenses are up, scout out a relitively large area around your base.
Next, build 6 Helicopter Pads, and 12 Air units Bombers or Banshees - don't waste valuable money on Harpy's or ORCA Fighter's.
Have the 6 bombers and the 2 Transports patrol the outskirts of your base be far out enough so you have a heads up of whats coming to your bombers, but you're also out of attack range of your base.
Now, whenever the enemy tries to attack, you have a heads up warning system with a good defense.
The airborn bombers can attack the incoming units, then as they return to reload, the other 6 are on their way out.
In the meantime, the Mammoth MKII and Ghoststalker are occupying the remaining forces.
It works great, but be sure to keep preferably 2 repair pads around so the bombers can get their needed health back.
Bomb any obelisks in the enemy base, then drive the rest in.
NOD's flame tanks really cripple this strategy for GDI, their artillery doesn't help either, and the laser turrets really destroy your chances of pulling this off.
Anyway, back to the point.
Have around 20 APC's Full of infantry I use 22 apc's - 10 full of light infantry, 10 full of Disk throwers, and 2 full of medics 5 medics per infantry type.
Just rush the base and unload the APC's inside the base, or right outside it.
Make sure that everyone attacks at once, and not in wave's it cancels out the effect of having a ton of guys charging the base.
The medics will keep healing everyone, and the disc throwers can easily take out a turret.
As long as the infantry don't get crushed, you're fine.
I found that the empty APC's work great as decoys because it seems that the AI turrets automatically attack them, and when you do an attack like this, you DON'T retreat, so the apc's kinda lost their use.
If it fails, your dead, but if it works, its great to brag about in chat rooms.
It looks really really cool too.
Ariel units are a good back-up too, becuase if you're going against NOD they can take out the artillery, flame tanks, and lasers.
The only way i can see to counter this would be to build a ton of jump jet or cyborg infantry, or just lots of flame tanks.
Lets say you have one disc thrower and one fully operating enemy laser.
Stand at a distance so that the laser cannot get you, but be as close as possible.
Fire at the ground so that the disc slides and hits the laser.
The laser will be destroyed and you will go unharmed.
Send 2 or 3 more light vehicals into his last position and see if you find a cloaked base wwith firing base denfences.
After you find the base send several infantry to that area to uncloak some stuctures,all you have two do now is send seekers,missles,ion cannon,heavy vehicals,or air craft to that area and have them force fire where you've seen the stuctures,and chances are you'll hit some thing and they'll have no choice then to attack!
This may not be a cheat but its helpful so try it out!
Before conquering a base,Build a defencing structure Let's say Obelisk of Light.
Don't Deploy the structure until you conquered your enemy's building.
Deploy it next to your just-captured-building.
This will give you a stronger post in their base.
If you are NOD, get tons of artillerys and put them around your base.
When ypu got enough of that, put 4 or 5 on the outskirts of the enemy base with some rocket soldiers for air cover.
Deploy them an watch them gradually depleting the cpu's base.
If you can't get through this level, take the game back to the shop and ask if you can swap it for some knitting needles and wool.
This is war, and it's hell!
Build a refinery and barracks near to the Tiberium that you start near.
You don't need to build any silos, as you will be spending your hard-earned cash straight away on light infantry.
Get cracking, and once you have at least 10 men - although 15--20 is advisable - follow the road to the east.
Leave a handful of men back in case you are attacked, and use the rest of your men to flatten those NOD forces, and finish the first mission.
Mission 2 You will see at the start of the level that the first rescue craft were shot down by two SAM sites.
Set up your base near to these, by the large Tiberium field there.
Use the Tiberium you mine to finance the training of 10-15 disc throwers.
This will be your strikeforce.
If you are in a bit of a hurry to get killing, create a support team of 10-20 light infantrymen, otherwise hang around until you can double the number of your disc throwers.
You should also train a couple of engineers, and leave them somewhere safe until you need them.
When you are happy with your fighters, you may begin taking out the SAM sites.
Begin with the two to the east that took out the rescue craft earlier.
Revenge is every bit as sweet as they say, so enjoy avenging your comrades' glorious deaths!
When attacking the SAMs, make sure that your back-up team is earning its money, by disposing of any NOD troops who may try to stop you.
Once the first two are dealt with, take out the next site which is just to the north.
After these three, the remaining four SAMs are to be found to the south of your Tiberium fields.
Take out the two obvious ones, then fix the damaged bridge using your engineers.
On the far side is another SAM site, and the final one is just before you reach the NOD base to the east.
Once all these sites are safely disposed of, you can launch your final push on the NOD base.
Make sure that you have sufficient numbers first, but then storm the place.
You should have such a large force that nothing survives, and you will have completed another mission.
Mission 3: Capturing Train Station This is a bit of a toughie, and it is the first time that you will experience numerical poverty.
This might take a bit codes for command and conquer getting used to, compared to the relative riches of the last level.
Here you must make the most of what you are given, so don't go wasting your soldiers' lives.
Take your light infantry and head north.
Take the two civilian settlements you find here, whereupon you will be rewarded with reinforcements.
You will notice on this level that you have a medic.
Treat him well, and keep him out of harm's way.
He can heal any wounded soldiers, so is an excellent addition to your hardy group of fighters.
Although he should not be exposed to danger, keep him near to the action so that you can treat anyone who gets wounded.
Head to the east next, then south back down the road bridge.
Keep following the road up to the north, using an engineer to fix the broken section.
When you find the train track in the far north, follow it south.
Kill the NOD forces and destroy the structures by the station.
Don't forget to pull out when you are getting beaten so that your medic can fix up your men ready for a renewed push.
Try to concentrate on those lethal lasers first, then take out the rest of the NOD forces and use an engineer to occupy the station.
Mission 4: Secure Crash Site On this mission, you must secure the area where the alien ship has landed - where are Mulder and Scully when you need them?
Set up your base near to the Tiberium that you enter the region close to.
Get a radar functional, along withbarracks and a refinery.
The minimum force you should go with here is 20 disc throwers, two medics and five engineers.
Take out any NOD troops in the settlement immediately north of you, then head to the east.
When you reach the next civilian settlement, destroy the gates, but don't go south just yet.
Instead, follow the bridges round and take over the well defended research points.
When this is done, head south through the gates you destroyed earlier.
Take the alien site to complete the level.
Mission 5: Defend Crash Site This is a simple level - you just have to defend the crash mile and bonus until time runs out.
Spend all your cash on disc throwers, and try to split your forces in three.
One should defend the south, one the north, and one should stay between the two to pick off survivors.
It is important not to chase beavis and butthead make america great again NOD troops if they fall back, as they will nip around your men if you aren't careful.
Be careful of the massed assault they will launch just before the end of the level, but you should have enough men to defend the base by then.
Tip on Mission 5 on GDI Do not let the NOD forces anywhere near your base and crash site.
Split your forces into 5 separate groups.
Put 1 next to the entrance, 1 next to the power plant, 1 on the cliffs above the radar,1 on the west side of the crash site and have the last group hanging around inside your base waiting for any tunneling APCs.
Mission 6: Destroy Radar Array As on the other "strike" missions, you have a limited force, so be careful.
Most important is to keep your medic healthy, and not to use your machines just yet.
To the south, past the relay station, is a NOD base.
This is your first target, NOT the relay station itself.
Get your disc throwers together, and take out the lasers fist.
Drop back and use the medic as required, but you should be able to destroy the buildings and vehicles in the base without losing any units.
Look out for wandering vehicles supporting the base from the north, too.
When the base is destroyed, use your disc throwers to take out the southern relay station.
When it is destroyed, take out the eastern relay station using only your ground troops again.
You will receive reinforcements when you destroy each relay, but you are still on a tight budget - use that medic wisely!
Once the eastern station is destroyed, show the same treatment to the western station.
This site is the best defended, so use your machines too, in a massed attack.
Heal up the wounded, then destroy the large radar site in the centre.
The level is complete once everything is destroyed in the central section, so leave nothing standing!
When you come to the Nod Base to the south, go south and you will see some kind of green pig-like animals.
DO NOT TRY TO KILL THEM.
They will wipe out your enire party in no time.
Take one of your units and slowly creep up on them.
When they start to move, follow them with your mouse.
They will destroy some of the Nod units for you.
Mission 7: Rescue Tratos This truly is a game of two halves.
To begin with, you must be stealthy.
Then you can go mad with a huge fight!
At the start of the level, sneak west.
Kill the first couple of NOD troops, and make sure that you reach the attack buggy before the next set of NOD men do - if they get away, your mission is over!
Shortly after this, you will be joined by the mutant sheep-type thingy in the next field - a useful fighter.
Next, attack the base to the north of the area with the tower.
Kill the man there, and destroy the vehicles.
You can then destroy the generator which powers the search light.
Using just your foot soldiers, try to lure the remaining forces round the corner of the checkpoint, so you can destroy them away from that lethal laser.
When there is just the laser to go, attack it with the buggy and the sheep, taking it out as quickly as you can.
Head west along the road until you reach the hospital area.
Kill the lone soldier in the encampment to the south, then use your sapper to blow up the generator, letting you into the hospital grounds.
You really just need to stay alive until the clock reaches zero now, and as soon as Tratos appears, leg it!
You will need to keep an eye on him, as he falls behind your men and gets a bit confused.
Get him back to the rescue site.
Once he is gone, reinforcements are dropped to the north.
Set up your base near to the Tiberium fields there, and build barracks and a war factory.
Get up a decent sized army of disc throwers and Titans, then go all out to destroy the NOD troops hiding to the north.
There is no urgent rush, so take the time to build up a really impressive force first, as the battle will be tough.
When it is over, victory on this level is yours!
Mission 8: Destroy Vega's Dam This is another level with limited resources.
You must be careful not to lose too many units.
To begin with, head to the south west of the area, so that you can get over the section with the broken bridges.
Take out the enemy camp there, and push northwards, over another bridge.
On the far side, you need to take out the two generators on either side of the dam.
Reinforcements do arrive, but they are thin on the ground.
Be careful, and be ruthless!
Keep your men tight together, except for the engineers, and attack the lasers and NOD troops as one large unit.
You should have enough firepower to pull the mission off.
OR---At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary.
After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.
Level 9 GDI To power down the obelisk, at the beginning of the mission, position one of the mrls next to a laser at the top of the cliff at the lower left.
It will attack a devil's tongue and hit the base.
Nod will then sell its obelisk.
Info submitted by chye on Monday, September 13, 1999 at adam and eve bonus codes OR OK, go up then take out 3 bikes and the 4 wheeler.
Then destroy the laser beam and radar.
OR Beat Level 9 - this really works!
For those having trouble with GDI mission 9, here's how to beat it - don't capture the radar.
Don't destroy it, either.
Just go around it, shoot out the cliff, and you will be able to destroy all three power plants without the artillery shooting at you.
Then you can get past the obelisk.
Capture the small base or don't, whatever and take your Amphib.
APC as well as any MLRS you have left north, around the top of the screen, and right into Hammerfest Base.
Info submitted by Mike jediduck pe.
Then float your 3 hovercrafts down passed the enemy don't stop to attack - you'll be blown away.
Desroy the Locomotive so it can't go anywhere.
Take out the units in the way.
There are two lasers.
Destroy them one at a time Then finish of the rest of the train.
Info submitted by Paul Devers on Friday, September 17, 1999 at 22:20:43 Walk-through for level 10 On the Destroy netbet bonus terms and Train level, there is a much easier way to win.
Take your hover MLRS's south after you capture the hand of NOD.
Then take them along the river until they are under the bridge.
From there, you can destroy most of the train, and the bridge, too if they manage to rebuild it.
Then just take your time destroying all the units, watching your MLRS's so that they are out of range if the enemy tries to take them out.
You must find first your enemy.
It must be near the biulding or it wont work.
Take the Ghos stalker and make it go to the biulding.
An icon of a remote must u seen when u move the Ghos near a biulding and it will bomb the biulding.
Don't just send all you're units at once or they will just get shot down one by one.
Instead attack from the sides, back, and front all at once.
Also attack the opponent where there is lesser defense.
Also if they have a lot of artilerys build 5-10 air craft units and take out their artilerys before you attack.
The Harversters will get to the field and back in less time, so be sure to scout out your surrounding area for the closest tiberium field.
To stop Tiberium Vein growth, send a Hover MRLS or Jump Jet Infantry into the field in case you haven't scouted it out yet.
If you can see the whole field then use Codes for command and conquer Bombers or Banshees for this.
Look for what appears to be a dark brown crater in the field.
This "mouth" spews out veins.
Tell your units to attack it and it will be destroyed and veins will stop growing.
If it is damaged use your ENGINEER to repair it and 2000 credits will be credited to your account.
IF the building is not damaged hee hee then damage it yourself first and afterwards repair it.
Doesn't work for NOD though, the NOD's always shooting at innocent civilians.
I split them into about pairs or 5 or 6.
Then I make 10 Subterranean APCs and fill them with 40 rocket infantry, and 10 light infantry.
Next send your apcs into your opponents base and open them up, destroy their defenses, and construction yard.
Now send your air force to wipe out the remaining buildings as well as units.
It also works with GDI, but the bombers are to slow for me and the ORCA fighters are to weak unless you have about 20 in one group.
Then send them out to battle.
Aim for the ground in front of it.
The discs will bounce off of the ground and if you aimed right, hit the target.
With this, you can destroy those laser cannons or light towers without getting fired at or detected.
Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants.
After that distroy all the powerplants.
So the NOD has low power.
Then you can pass the lasercannon or you can distroy it.
Then tell it to go to the enmies base unload the engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
This will uncover the base and allow you're units to blow up the base.
The sensor unit will last for ages as for some reason the computer never attacks it much!
Here is a way to try to kill the Mammoth MK2.
The Mammoth MK2 as you know has dual railguns, but these railguns cant fire up or down terrain, only on level or slightly level terrain.
So if a crater or depression is made in the ground try to get your units into it and fire at the Mammoth MK2.
The railguns will hit the ground codes for command and conquer you wont take damage.
Either that or send your units to all out rush the Mammoth MK2, but make sure they aren't in a line or the railguns will go straight through and kill them.
Optionally, of you are NOD, you can try and be slick and use some ginnea pig unit to distract the Mammoth MK 2 and then send a Mutant HiJacker into it.
Anyway, if you are playing as NOD, and have Artillery units, you can make them force-fire at annoyingly rocky terrain.
After a few salvos, the ground will give way under the ballistic charges, and it will sink slightly one level.
This is useful if you deployed in a mountainous area, and need some extra room to build.
Also, both sides can use their missles or ion cannon for the same purpose, although missles have a large area of affect, billing schools online coding best and its up to you.
During the second mission build exactly 68 infantry to allow you infinite troops on the 12 mission make sure the troops dont die or get injured or the cheat is invalid.
Send out some light infantry to uncover the base, then, when you have the Ion Cannon, send the Arca Bombers just out of range of fire.
Then fire the Ion Cannon on a strong structure, their main base.
It is now about only a third of codes for command and conquer full health.
As soon as you release the Ion cannon, send the bombers and and go straight to the main base and bomb it, and, send them back, and get ready for some enemy infantry to come at your base.
Its almost impossible to win from there, seeing as they cannot make any more structures, and keep doing the Ion cannon trick, next to the War Factory.
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Command & Conquer: Red Alert for PC. If you've discovered a cheat you'd like to add to the page, or have a.


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Command & Conquer Cheats, Codes, and Secrets for PlayStation - GameFAQs
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Command & Conquer Cheats, Codes, and Secrets for PlayStation - GameFAQs
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ยฉ1996-2019 Ziff Davis, LLC.
IGNยฎ is among the federally registered trademarks of IGN Entertainment, Inc.
If you've discovered a cheat you'd like to add to the page, codes for command and conquer have a correction, please.
Take the vehicle off the service deposit right after it starts repairing.
Then quikly put the vehicle back on th service deposit.
This will make the vehicle repair about 10 time faster and will not cost as much!!!
NOTE: codes for command and conquer only works if you have are close enough to your base to rb poker bonus freeroll the building.
Put the team in formation "F".
Now the tanks will go as fast as codes for command and conquer mine layer!
article source contiguously erect silos until you have reached your desired construction point.
Afterwards, sell the silos and build your base!
An armored tank division flanks the Allied convoy, so it is easy to overtake.
Next, unleash the potent firepower of your combined forces.
The Allies won't know what hit 'em!
When a slower ship such as a Cruiser is coupled with a speedier one - like a Transport or Minelayer - the entire fleet will travel at the rate of the fastest ship!
When the missile is ready, sell the silo and immeidately launch the missile.
If you were quick enough, the sale will have stopped and some troops will come out of the silo.
After you build it, sell it.
All the special characters you get from the Tech.
Center will still be available, and you get back all that wasted energy you used on the Te ch.
You can now build more Tesla Coils to protect your base, and still have Tanya and the Mammoth tank!
Next put the SELL cursor on it and when it turns green press the left mouse button.
This doesn't work with V2 Rocket Launchers.
Next, build a grenadier and have him force fire on the ground around him.
Right before he throws it, click anywhere on the map and the greade will SAIL over to that point.
When he is attacked, use the Iron Curtain on him.
When lots of enemys come around him, launch the atom bomb.
Here is what you do: build a Repair Facility and drive a tank or vehicle onto it and while it is on the very codes for command and conquer put the sell button on it and it will sell.
The sell icon will be green if you catch it at the right time.
My suggestion is to have the sell button ready.

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Command & Conquer Generals: 1664-8842293-9318556-1681 1678-5198103-9832399-2044 1816-9482343-8448115-1468 1399-0805013-6576304-1432 1842-1468273-8364557-1735


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Command & Conquer Cheats, Codes, and Secrets for PlayStation - GameFAQs
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Command and Conquer: Generals Cheats and Cheat Codes, PC
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Secret Level Did you know that there is an extra GDI mission, called 'Mine the power grid'?
It is accessed this way.
First rescue all 10 mutants in 'Rescue the mutants' mission.
Oh yeah, don't forget to get Ghost Stalker and Mutant Hijacker in that mission!!
Next choose 'Destroy Chemical Plant' mission.
You start in lower left corner of the map.
blackjack take the money and run pdf you base, blah blah.
Also a Ghost Stalker will come to reinforce your forces hm:.
Anyway, board the train with the Ghost Stalker.
Be careful, new mission objective will want you to keep the Ghost alive at all costs!!
When this web page board the train, terminate the Nod base.
And on to the 'Mine the power grid' mission.
Send the Subterranian APC with 3 Engineers A Cyborg Commando and a Highjacker.
Have a Oblisk of Light ready get in grab the weapons factory and Construction Yard YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL and put the oblisk at their base hahahah youve screwed them build a barraks and waa laa what happens next is up to you.
But I have a strategy for you.
GDI ---------------------------------------------- Concentrate on base defense and pavement first.
Your first objective to building, you may ask?
If there are any SAMs, take em out for safe passage for orca bombers to go through.
Then build a Mammoth MK II and a carry-all.
NOD ---------------------------------------------- First priority is the same as GDI's: base defence.
Laser wall with gate and lasers should be fine.
After that, do the same as GDI.
Also, be sure to build a cyborg commando and send him in in a subterranean APC.
But if you're in a "I'm in the mood for taking prisoners, Sub-APC with engineers is your best bet, along with hijackers.
When the computer is NOD, they like to leave a lot of power plants outside the generator.
Instead of focusing your attack on the stealthed part of the base, attack all the power plants.
The Ion Cannon works best.
If you can send them to low power, and uncloak the base, then put waypoints over all the important cloaked structures, especially the generator.
Then, when you launch a major attack, you don't have to worry about where stuff it is.
You can place things on force-fire and destroy everything.
Take 1 MLRS hoover tank and the APC to the upper-most left hand point that is still out of range of the obleisk.
Then attack the obleisk with the other two MLRS's and sneak the APC and hoover tank past the obleisk.
Make sure to attack first so that the Obleisk hits one of the attacking hoover tanks and no the one escorting the APC.
Time it right and its easy.
Then take over the Construction Yard of the old GDI base.
Destroy the power plants outside the firestorm walls to get a engineer inside to the Yard.
Now secure the area by turning on the "turrets" by useing that "lightning" button by the "sell" command.
Read my next tip to finish off the level and everyone after it.
Then turn it on and sell or turn off some of your power plants until the words "On Hold" appear in the box.
Your firestorm wall will stay on forever and will not go down until the power comes back.
Once all defenses are up, scout out a relitively large area around your base.
Next, build 6 Helicopter Pads, and 12 Air units Bombers or Banshees - don't waste valuable money on Harpy's or ORCA Fighter's.
Have the 6 bombers and the 2 Transports patrol the outskirts of your base be far out enough so you have a heads up of whats coming to your bombers, but you're also out of attack codes for command and conquer of your base.
Now, whenever the enemy tries to attack, you have a heads up warning system with a good defense.
The airborn bombers can attack the incoming units, then as they return to reload, the other 6 are on their way out.
In the meantime, the Mammoth MKII and Ghoststalker are occupying the remaining forces.
It works great, but be sure to keep preferably 2 repair pads around so the bombers can get their needed health back.
Bomb any obelisks in the enemy base, then drive the rest in.
NOD's flame tanks really cripple this strategy for GDI, their artillery doesn't help either, and the laser turrets really destroy your chances of pulling this off.
Anyway, back to the point.
Have around 20 APC's Full of infantry I use 22 apc's - 10 full of light infantry, 10 full of Disk throwers, and 2 codes for command and conquer of medics 5 medics per infantry type.
Just rush the base and unload the APC's inside the base, or right outside it.
Make sure that everyone attacks at once, and not in wave's it cancels out the effect of having a ton of guys charging the for command and conquer />The medics will keep healing everyone, and butthead great again beavis and make america disc throwers can easily take out a turret.
As long as the infantry don't get crushed, you're fine.
I found that the empty APC's work great more info decoys because it seems that the AI turrets automatically attack them, and when you do an attack like this, you DON'T retreat, so the apc's kinda lost their use.
If it fails, your dead, but if it works, its great to brag about in chat rooms.
It looks really really cool too.
Ariel units are a good back-up too, becuase if you're going against NOD they can take out the artillery, flame tanks, and lasers.
The only way i can see to counter this would be to build a ton of jump jet or cyborg infantry, or just lots of flame tanks.
Lets say you have one disc thrower and one fully operating enemy laser.
Stand at a distance so that the laser cannot get you, but be as close as possible.
Fire at the ground so that the disc slides and hits the laser.
The laser will be destroyed and you will go unharmed.
Send 2 or 3 more light vehicals into his last position and see if you find a cloaked base wwith firing base denfences.
After you find the base send several infantry to that area to uncloak some stuctures,all you have two do now is send seekers,missles,ion cannon,heavy vehicals,or air craft to that area and have them force fire where you've seen the stuctures,and chances are you'll hit some thing and they'll have no choice then to attack!
This may not be a cheat but its helpful so try it out!
Before conquering a base,Build a defencing structure Let's say Obelisk of Light.
Don't Deploy the structure until you conquered your enemy's building.
Deploy it next to your just-captured-building.
This will give you a stronger post in their base.
If you are NOD, get tons of artillerys and put them around your base.
When ypu got enough of that, put 4 or 5 on the outskirts of the enemy base with some rocket soldiers for air cover.
Deploy them an watch them gradually depleting the cpu's base.
If you can't get through this level, take the game back to the shop and ask if you can swap it for some knitting needles and wool.
This is war, and it's hell!
Build a refinery and barracks near to the Tiberium that you start near.
You don't need to build any silos, as you will be spending your hard-earned cash straight away on light infantry.
Get cracking, and once you have at least 10 men - although 15--20 is advisable - follow the road to the east.
Leave a handful of men back in case you are attacked, and use the rest of your men to flatten those NOD forces, and finish the first mission.
Mission 2 You will see at the start of the level that the first rescue craft were shot down https://promocode-money-games.website/and/bonus-boards-forza-horizon-fast-and-furious.html two SAM sites.
Set up your base near to these, by the large Tiberium field there.
Use the Tiberium you mine to finance the training of 10-15 disc throwers.
This will be your strikeforce.
If you are in a bit of a hurry to get killing, create a support team of 10-20 light infantrymen, otherwise hang around until you can double the number of your disc throwers.
You should also train a couple of engineers, and leave them somewhere safe until you need them.
When you are happy with your fighters, you may begin taking out the SAM sites.
Begin with the two to the east that took out the rescue craft earlier.
Revenge is every bit as sweet as they say, so enjoy avenging your comrades' glorious deaths!
When attacking the SAMs, make sure that your back-up team is earning its money, by disposing of any NOD troops who may try to stop you.
Once the first two are dealt with, take out the next site which is just to the north.
After these three, the remaining four SAMs are to be found to the south of your Tiberium fields.
Take out the two obvious ones, then fix the damaged bridge using your engineers.
On the far side is another SAM site, and the final one is just before you reach the NOD base to the east.
Once all these sites are safely disposed of, you can launch your final push on the NOD base.
Make sure that you have sufficient numbers first, but then storm the place.
You should have such a large force that nothing survives, and you will have completed another mission.
Mission 3: Capturing Train Station This is a bit of a toughie, and it is the first time that you will experience numerical poverty.
This might take a bit of getting used to, compared to the relative riches of the last level.
Here you must make the most of what you are given, so don't go wasting your soldiers' lives.
Take your light infantry and head north.
Take the two civilian settlements you find here, whereupon you will be rewarded with reinforcements.
You will notice on this level that you have a medic.
Treat him well, and keep him out of harm's way.
He can heal any wounded soldiers, so is an excellent addition to your hardy group of fighters.
Although he should not be exposed to danger, keep him near to the action so that you can treat anyone who gets wounded.
Head to the east next, then south back down the road bridge.
Keep following the road up to the north, using an engineer to fix the broken section.
When you find the train track in the far north, follow it south.
Kill the NOD forces and destroy the structures by the station.
Don't forget to pull out when you are getting beaten so that your medic can fix up your men ready for a renewed push.
Try to concentrate on those lethal lasers first, then take out the rest of the NOD forces and use an engineer to occupy the station.
Mission 4: Secure Crash Site On this mission, you must secure the area where the alien ship has landed - where are Mulder and Scully when you need them?
Set up your base near to the Tiberium that you enter the region close to.
Get a radar functional, along withbarracks and a refinery.
The minimum force you should go with here is 20 disc throwers, two medics and five engineers.
Take out any NOD troops in the settlement immediately north of you, then head to the east.
When you reach the next civilian settlement, destroy the gates, but don't go south just yet.
Instead, follow the bridges round and take over the well defended codes for command and conquer points.
When this is done, head south through the gates you destroyed earlier.
Take the alien site to complete the level.
Mission 5: Defend Crash Site This is a simple codes for command and conquer - you just have to defend the crash area until time runs out.
Spend all your cash on disc throwers, and try to split your forces in three.
One should defend the south, one the north, and one should stay between the two to pick off survivors.
It is important not to chase the NOD troops if they fall back, as they will nip around your men if you aren't careful.
Be careful of the massed assault they will launch just before the end of the level, but you should have enough men to defend the base by then.
Tip on Mission 5 on GDI Do not let the NOD forces anywhere near your base and crash site.
Split your forces into 5 separate groups.
Put 1 next to the entrance, 1 next to the power plant, codes for command and conquer on the cliffs above the radar,1 on the west side of the crash site and have the last group hanging around inside your base waiting for any tunneling APCs.
Mission 6: Destroy Radar Array As on the other "strike" missions, you have a limited force, so be careful.
Most important is to keep your medic healthy, and not to use your machines just yet.
To the south, past the relay station, is a NOD base.
This is your first target, NOT the relay station itself.
Get your disc throwers together, and take out the lasers fist.
Drop back and use the medic as required, but you should be able to destroy the buildings and vehicles in the base without losing any units.
Look out for wandering vehicles supporting the base from the north, too.
When the base is destroyed, use your disc throwers to take out the southern relay station.
When it is destroyed, take out the eastern relay station using only your ground troops again.
You will receive reinforcements when you destroy each relay, but you are still on a tight budget - use that medic wisely!
Once the eastern station is destroyed, show the same treatment to the western station.
This site is the best defended, so use your machines too, in a massed attack.
Heal up the wounded, then destroy the large radar site in the centre.
The level is complete once everything is destroyed in the central section, so leave nothing standing!
When you come to the Nod Base to the south, go south and you will see some kind of green pig-like animals.
DO NOT TRY TO KILL THEM.
They will wipe out your enire party in no time.
Take one of your units and slowly creep up on them.
When they start to move, follow them with your mouse.
They will destroy some of the Nod units for you.
Mission 7: Rescue Tratos This truly is a game of two halves.
To begin with, you must be stealthy.
Then you can go mad with a huge fight!
At the start of the level, sneak west.
Kill the first couple of NOD troops, and make sure that you reach the attack buggy before the next set of NOD men do - if they get away, your mission is over!
Shortly after this, you will be joined by the mutant sheep-type thingy in the next field - a useful fighter.
Next, attack the base to the north of the area with the tower.
Kill the man there, and destroy the vehicles.
You can then destroy the generator which powers the search light.
Using just your foot soldiers, try to lure the remaining forces round the corner of the checkpoint, so you can destroy them away from that lethal laser.
When there is just the laser to go, attack it with the buggy and the sheep, taking it out as quickly as you can.
Head west along the road until you reach the hospital area.
Kill the lone soldier in the encampment to the south, then use your sapper to blow up the generator, letting you into the hospital grounds.
You really just need to stay alive until the clock reaches zero now, and as soon as Tratos appears, leg it!
You will need to keep an eye on him, as he falls behind your men and gets a bit confused.
Get him back to the rescue site.
Once he is gone, reinforcements are dropped to the north.
Set up your base near to the Tiberium fields there, and build barracks and a war factory.
Get up a decent sized army of disc throwers and Titans, then go all out to destroy the NOD troops hiding to the north.
There is no urgent rush, so take the time to build up a really impressive force first, as the battle will be tough.
When it is over, victory on this level is codes for command and conquer />Mission 8: Destroy Vega's Dam This is another level with limited resources.
You must be careful not to lose too many units.
To begin with, head to the south west of the area, so that you can get over the section with the broken bridges.
Take out the enemy camp there, and push northwards, over another bridge.
On the far side, you need to take out the two generators on either side of the dam.
Reinforcements do arrive, but they are codes for command and conquer on the ground.
Be careful, and be ruthless!
Keep your men tight together, except for the engineers, and attack the lasers and NOD troops as one large unit.
You should have enough firepower to pull the mission off.
OR---At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary.
After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.
Level 9 GDI To power down the obelisk, at the beginning of the mission, position one of the mrls next to a laser at the top of the cliff at the lower left.
It will attack a devil's tongue and hit the base.
Nod will then sell its obelisk.
Info submitted by chye on Monday, September 13, 1999 at 00:56:44 OR OK, go up then take out 3 bikes and the 4 wheeler.
Then destroy the laser beam and radar.
OR Beat Level 9 - this really works!
For those having trouble with GDI mission 9, here's how to beat it - don't capture the radar.
Don't destroy it, either.
Just go around it, shoot out the cliff, and you will be able to destroy all three power plants without the artillery shooting at you.
Then you can continue reading past the obelisk.
Capture the small base or don't, whatever and take your Amphib.
APC as well as any MLRS you have left north, around the top of the screen, and right into Hammerfest Base.
Info submitted by Mike jediduck pe.
Then float your 3 hovercrafts down passed the enemy don't stop to attack - you'll be blown away.
Desroy the Locomotive so it can't go anywhere.
Take out the units in the way.
There are two lasers.
Destroy them one at a time Then finish of the rest of the train.
Info submitted by Paul Devers on Friday, September 17, 1999 at 22:20:43 Walk-through for level 10 On the Destroy the Train level, there is a much easier way to win.
Take your hover MLRS's south after you capture the hand of NOD.
Then take them along the river until they are under the bridge.
From there, you can destroy most of the train, and the bridge, too if they manage to rebuild it.
Then just take your time destroying all the units, watching your MLRS's so that they are out of range if the enemy tries to take them out.
You must find first your enemy.
It must be near the biulding or it wont work.
Take the Ghos stalker and make it go to the biulding.
An icon of a remote must u seen when u move the Ghos near a biulding and it will bomb the biulding.
Don't just send all you're units at once or they will just get shot down one by one.
Instead attack from the sides, back, and front all at once.
Also attack the opponent where there is lesser defense.
Also if they have a lot of artilerys build 5-10 air craft units and take out their artilerys before you attack.
The Harversters will get to the field and back in less time, so be sure to scout out your surrounding area for the closest tiberium field.
To stop Tiberium Vein growth, send a Hover MRLS or Jump Jet Infantry into the field in case you haven't scouted it out yet.
If you can see the whole field then use Orca Bombers or Banshees for this.
Look for what appears to be a dark brown crater in the field.
This "mouth" spews out veins.
Tell your units to attack it and it will be destroyed and veins will stop growing.
If it is damaged use your ENGINEER to repair it and 2000 credits will be more info to your account.
IF the building is not damaged hee hee then damage it yourself first and afterwards repair it.
Doesn't work for NOD though, the NOD's always shooting at innocent civilians.
I split them into about pairs or 5 or 6.
Then I make 10 Subterranean APCs and fill them with 40 rocket infantry, and 10 light infantry.
Next send your apcs into your opponents base and open them up, destroy their defenses, and construction yard.
Now send your air force to wipe out the remaining buildings as well as units.
It also works with GDI, but the bombers are to slow for me and the ORCA fighters are to weak unless you have about 20 in one group.
Then send them out to battle.
Aim for the ground in front of it.
The discs will bounce off of the ground and if you aimed right, hit the target.
With this, you can destroy those laser cannons or light towers without getting fired at or detected.
Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants.
After that distroy all the powerplants.
So the NOD has low power.
Then you can pass the lasercannon or you can distroy it.
Then tell it to go to the enmies base unload the engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
This will uncover the base and allow you're units to blow up the base.
The sensor unit will last for ages as for some reason the computer never attacks it much!
Here is a way to try to kill the Mammoth MK2.
The Mammoth MK2 as you know has dual railguns, but these railguns cant fire up or down terrain, only on level or slightly level terrain.
So if a crater or depression is made in the ground try to get your units into it and fire at the Mammoth MK2.
The railguns will hit the codes for command and conquer and you wont take damage.
Either that or send your units to all out rush the Mammoth MK2, but make sure they aren't in a line or the railguns will go straight through and kill them.
Optionally, of you are NOD, you can try and be slick and use some ginnea pig unit to distract the Mammoth MK 2 and then send a Mutant HiJacker into it.
Anyway, if you are playing as NOD, and have Artillery units, you can make them force-fire at annoyingly rocky terrain.
After a few salvos, the ground will give way under the ballistic charges, and it will sink slightly one level.
This is useful if you deployed in a mountainous area, and need some extra room to build.
Also, both sides can use their missles or ion cannon for the same purpose, although missles have a large area of affect, so its up to you.
During the second mission build exactly 68 infantry to allow you infinite troops on the 12 mission make sure the troops dont die or get injured or the cheat is invalid.
Send out some light infantry to uncover the base, then, when you have the Ion Cannon, send the Arca Bombers just out of range of fire.
Then fire the Ion Cannon on a strong structure, their main base.
It is now about only a third of its full health.
As soon as you release the Ion cannon, send the bombers and and go straight to the main base and bomb it, and, send them back, and get ready for some enemy infantry to come at your base.
Its almost impossible to win from there, seeing as they cannot make any more structures, and keep doing the Ion cannon trick, next to the War Factory.
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Secret Level Did you know that there is an extra GDI mission, called 'Mine the power grid'?
It is accessed this way.
First rescue all 10 mutants in 'Rescue the mutants' mission.
Oh yeah, don't forget to get Ghost Stalker and Mutant Hijacker in that mission!!
Next choose 'Destroy Chemical Plant' mission.
You start in lower left corner of the map.
Build you base, blah blah.
Also a Ghost Stalker will come to reinforce your forces hm:.
Anyway, board the train with the Ghost Stalker.
Be careful, new mission objective will want you to keep the Ghost alive at all costs!!
When you board the train, terminate the Nod base.
And on to the 'Mine the power grid' mission.
Send the Subterranian APC with 3 Engineers A Cyborg Commando and a Highjacker.
Have a Oblisk of Light ready get in grab the weapons factory and Construction Yard YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL and put the oblisk at their base hahahah youve screwed them build a barraks and waa laa what happens next is up to you.
But I have a strategy for you.
GDI ---------------------------------------------- Concentrate on base defense and pavement first.
Your first objective to building, you may ask?
If there are any SAMs, take em out for safe passage for orca bombers to go through.
Then build a Mammoth MK II and a carry-all.
NOD ---------------------------------------------- First priority is the same as GDI's: base defence.
Laser wall with gate and lasers should be fine.
After that, do the same as GDI.
Also, be sure to build a cyborg commando and send him in in a subterranean APC.
But if you're in a "I'm in the mood for taking prisoners, Sub-APC with engineers is your best bet, along with hijackers.
When the computer is NOD, they like to leave a lot of power plants outside the generator.
Instead of focusing your attack on the stealthed part of the base, attack all the power plants.
The Ion Cannon works best.
If you can send them to low power, and uncloak the base, then put waypoints over all the important cloaked structures, especially the generator.
Then, when you launch a major attack, you don't have to worry about where stuff it is.
You can place things on force-fire and destroy everything.
Take 1 MLRS hoover tank and the APC to the upper-most left hand point that is still out of range of the obleisk.
Then attack the obleisk with the other two MLRS's and sneak the APC and hoover tank past the obleisk.
Make sure to attack first so that the Obleisk article source one of the attacking hoover tanks and no the one escorting the APC.
Time it right and its easy.
Then take over the Construction Yard of the old GDI base.
Destroy the power plants outside the firestorm walls to get a engineer inside to the Yard.
Now secure the area by turning on the "turrets" by useing that "lightning" button by the "sell" command.
Read my next tip to finish off the level and everyone after it.
Then turn it on and sell or turn off some of your power plants until the words "On Hold" appear in the box.
Your firestorm wall will stay on forever and will not go down until the power comes back.
Once all defenses are up, scout out a relitively large area around your base.
Next, build 6 Helicopter Pads, and 12 Air units Bombers or Banshees - don't waste valuable money on Harpy's or ORCA Fighter's.
Have the 6 bombers and the 2 Transports patrol the outskirts of your base be far out enough so you continue reading a heads up of whats coming to your bombers, but you're also out of attack range of your base.
Now, whenever the enemy tries to attack, you have a heads up warning system with a good defense.
The airborn bombers can attack the incoming units, then as they return to reload, the other 6 are on their way out.
In the meantime, the Mammoth MKII and Ghoststalker are occupying the remaining forces.
It works great, but be sure to keep preferably 2 repair pads around so the bombers can get their needed health back.
Bomb any obelisks in the enemy base, then drive the rest in.
NOD's flame tanks really cripple this strategy for GDI, their artillery doesn't help either, and the laser turrets really destroy your chances of pulling this off.
Anyway, back to the point.
Have around 20 APC's Full of infantry I use 22 apc's - 10 full of light infantry, 10 codes for command and conquer of Disk throwers, and 2 full of medics 5 medics per infantry type.
Just rush the base and unload the APC's inside the base, or right outside it.
Make sure that everyone attacks at once, and not in wave's it cancels out the effect of having a ton of guys charging the base.
The medics will keep healing everyone, and the disc throwers can easily take out a turret.
As long as the infantry don't get crushed, you're fine.
I found that the empty APC's work great as decoys because it seems that the AI turrets automatically attack them, and when you do an attack like this, you DON'T retreat, so the apc's kinda lost their use.
If it fails, your dead, but if it works, its great to brag about in chat rooms.
It looks really really cool air aegean miles and bonus />Ariel units are a good back-up too, becuase if you're going against NOD they can take out the artillery, flame tanks, and lasers.
The only way i can see to counter this would be to build a ton of jump jet or cyborg infantry, or just lots of flame tanks.
Lets say you have one disc thrower and one fully operating enemy laser.
Stand at a distance so that the laser cannot get you, but be as close as possible.
Fire at the ground so that the disc slides and hits the laser.
The laser will be destroyed and you will go unharmed.
Send 2 or 3 more light vehicals into his last position and see if you find a cloaked base wwith firing base denfences.
After you find the base send several infantry to that area to uncloak some stuctures,all you have two do now is send seekers,missles,ion cannon,heavy vehicals,or air craft to that area and have them force fire where you've seen the stuctures,and chances are you'll hit some thing and they'll have no choice then to attack!
This may not be a cheat but its helpful so try it out!
Before conquering a base,Build a defencing structure Let's say Obelisk of Light.
Don't Deploy the structure until you conquered your enemy's building.
Deploy it next to your just-captured-building.
This will give you a stronger post in their base.
If you are NOD, get tons of artillerys and put them around your base.
When ypu got enough of that, put 4 or 5 on the outskirts of the enemy base with some rocket soldiers for air cover.
Deploy them an watch them gradually depleting the cpu's base.
If you can't get through this level, take the game back to the shop and ask if you can swap it for some knitting needles and wool.
This is war, and it's hell!
Build a refinery and barracks near to the Tiberium that you start near.
You don't need to build any silos, as you will be spending your hard-earned cash straight away on light infantry.
Get cracking, and once you have at least 10 men - although 15--20 is advisable - follow the road to the east.
Leave a handful of men back in case you are attacked, and use the rest of your men to flatten those NOD forces, and finish the first mission.
Mission 2 You will see at the start of the level that the first rescue craft were shot down by two SAM sites.
Set up your base near to these, by the large Tiberium field there.
Use the Tiberium you mine to finance the training of 10-15 disc throwers.
This will be your strikeforce.
If you are in a bit of a hurry to get killing, create a support team of 10-20 light infantrymen, otherwise hang around until you can double the number of your disc throwers.
You should also train a couple of engineers, and leave them somewhere safe until you need them.
When you are happy with your fighters, you may begin taking out the SAM sites.
Begin with the two to the east that took out the rescue craft earlier.
Revenge is every bit as sweet as they say, so enjoy avenging your comrades' glorious deaths!
When attacking the SAMs, make sure codes for command and conquer your back-up team is earning its money, by disposing of any NOD troops who may try to stop you.
Once the first two are dealt with, take out the next site which is just to the north.
After these three, the remaining four SAMs are to be found to the south of your Tiberium fields.
Take out the two obvious ones, then fix the damaged bridge using your engineers.
On the far side is another SAM site, and the final one is just before you reach the NOD base to the east.
Once all these sites are safely disposed of, you can launch your final push on the NOD base.
Make sure that you have sufficient numbers first, but then storm the place.
You should have such a large force that nothing survives, and you will have completed another mission.
Mission 3: Capturing Train Station This is a bit of a toughie, and it is the first time that you will experience numerical poverty.
This might take a bit of getting used to, compared to the relative riches of the last level.
Here you must make the most of what you are given, so don't go wasting your soldiers' lives.
Take your light infantry and head north.
Take the two civilian settlements you find here, whereupon you will be rewarded with reinforcements.
You will notice on this level that you have a medic.
Treat him well, and keep him out of harm's way.
He can heal any wounded soldiers, so is an excellent addition to your hardy group of fighters.
Although he should not be exposed to danger, keep him near to the action so that you can treat anyone who gets wounded.
Head to the east next, then south back down the road bridge.
Keep following the road up to the north, using an engineer to fix the broken section.
When you find the train track in the far north, follow it south.
Kill the NOD forces and destroy the structures by the station.
Don't forget to pull out when you are getting beaten codes for command and conquer that your medic can fix up your men ready for a renewed push.
Try to concentrate on those lethal lasers first, then take out the rest of the NOD forces and use an engineer to occupy the station.
Mission 4: Secure Crash Site On this mission, you must secure the area where the alien ship has landed - where are Mulder and Scully when you need them?
Set up your base near to the Tiberium that you enter the region close to.
Get a radar functional, along withbarracks and a refinery.
The minimum force you should go with here is 20 disc throwers, two medics and five engineers.
Take out any NOD troops in the settlement immediately north of you, then head to the east.
When you reach the next civilian settlement, destroy the gates, but don't go south just yet.
Instead, follow the bridges round and take over the well defended research points.
When this is done, head south through the gates you destroyed earlier.
Take the alien site to complete the level.
Mission 5: Defend Crash Site This is a simple level - you just have to defend the crash area until time runs out.
Spend all your cash on disc throwers, and try to split your forces in three.
One should defend https://promocode-money-games.website/and/spanish-treasure-codes-and-signs.html south, one the north, and one should stay between source two to pick off survivors.
It is important not to chase the NOD troops if they fall back, as they will nip around your men if you aren't careful.
Be careful of the massed assault they will launch just before the end of the level, but you should can reef code a and b message enough men to defend the base by then.
Tip on Mission 5 on GDI Do not let the NOD forces anywhere near your base and crash site.
Split your forces into 5 separate groups.
Put 1 next to the entrance, 1 next to the power plant, 1 on the cliffs above the radar,1 on the west side of the crash site and have the last group hanging around inside your base waiting for any tunneling APCs.
Mission 6: Destroy Radar Array As on the other "strike" missions, you have a limited force, so be careful.
Most important is to keep your medic healthy, and not to use your machines just yet.
To the south, past the relay station, is a NOD base.
This is your first target, NOT the relay station itself.
Get your disc throwers together, and take out the lasers fist.
Drop back and use the medic as required, but you should be able to destroy the buildings and vehicles in the base without losing any units.
Look out for wandering vehicles supporting the base from the north, too.
When the base is destroyed, use your disc throwers to take out the southern relay station.
When it is destroyed, take out the eastern relay station using only your ground troops again.
You will receive reinforcements when you destroy each relay, but you are still on a tight budget - use that medic wisely!
Once the eastern station is destroyed, show the same treatment to the western station.
This site is the best defended, so use your machines too, in a massed attack.
Heal up the wounded, then destroy the large radar site in the centre.
The level is complete once everything is destroyed in the central section, so leave nothing standing!
When you come to the Nod Base to the south, go south and you will see some kind of green pig-like animals.
DO NOT TRY TO KILL THEM.
They will wipe out your enire party in no time.
Take one of your units and slowly creep up on them.
When they start to move, follow them with your mouse.
They will destroy some of the Nod units for you.
Mission 7: Rescue Tratos This truly is a game of two halves.
To begin with, you must be stealthy.
Then you can go mad with a huge fight!
At the start of the level, sneak west.
Kill the first couple of NOD troops, and make sure that you reach the attack buggy before the next set of NOD men do - if they get away, your mission is over!
Shortly after this, you will be joined by the mutant sheep-type thingy in the next field - a useful fighter.
Next, attack the base to the north of the area with the tower.
Kill the man there, and destroy the vehicles.
You can then destroy the generator which powers the search light.
Using just your foot soldiers, try to lure the remaining forces round the corner of the checkpoint, so you can destroy them away from that lethal laser.
When there is just the laser to go, attack it with the buggy and the sheep, taking it out as quickly as you can.
Head west along the road until you reach the hospital area.
Kill the lone soldier in the encampment to the south, then use your sapper to blow up the generator, letting you into the hospital grounds.
You really just need to stay alive until the clock reaches zero now, and as soon as Tratos appears, leg it!
You will need to keep an eye on him, as he falls behind your men and gets a bit confused.
Get him back to the rescue site.
Once he is gone, reinforcements are dropped to the north.
Set up your base near to the Tiberium fields there, and build barracks and a war factory.
Get up a decent sized army of disc throwers and Titans, then go all out to destroy the NOD troops hiding to the north.
There is no urgent rush, so take the time to build up a really impressive force first, as the battle will be tough.
When it see more over, victory on this level is yours!
Mission 8: Destroy Vega's Dam This is another level with limited resources.
You must be careful not to lose too many units.
To begin with, head to the south west of the area, so that you can get over the section with the broken bridges.
Take out the enemy camp there, and push northwards, over another bridge.
On the far side, you need to take out the two generators on either side of the dam.
Reinforcements do arrive, but they are thin on the ground.
Be careful, and be ruthless!
Keep your men tight together, except for the engineers, and attack the lasers and NOD troops as one large unit.
You should have enough firepower to pull the mission off.
OR---At the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary.
After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.
Level 9 GDI To power down the obelisk, at the beginning of the mission, position one of the mrls next to a laser at the top of the cliff at the lower left.
It will attack a devil's tongue and hit the base.
Nod will then sell its obelisk.
Info submitted by chye on Monday, September 13, 1999 at 00:56:44 OR OK, go up then take out 3 bikes and the 4 wheeler.
Then destroy the laser beam and radar.
OR Beat Level 9 - this really works!
For those having trouble with GDI mission 9, here's how to beat it - don't capture the radar.
Don't destroy it, either.
Just go around it, shoot out the cliff, and you will be able to destroy all three power plants without the artillery shooting at you.
Then you can get past the obelisk.
Capture the small base or don't, whatever and take your Amphib.
APC as well as any MLRS you have left north, around the top of the screen, and right into Hammerfest Base.
Info submitted by Mike jediduck pe.
Then float your 3 hovercrafts down passed the enemy don't stop to attack - you'll be blown away.
Desroy the Locomotive so it can't go anywhere.
Take out the units in the way.
There are two lasers.
Destroy them one at a time Then finish of the rest of the train.
Info submitted by Paul Devers on Friday, September 17, 1999 at 22:20:43 Walk-through for level 10 On the Destroy the Train level, there is a much easier way to win.
Take your hover MLRS's south after you capture learn more here hand of NOD.
Then take them along the river until they are under the bridge.
From there, you can destroy most of the train, and the bridge, too if they manage to rebuild it.
Then just take your time destroying all the units, watching your MLRS's so that they are out of range if the enemy tries to take them out.
You must find first your enemy.
It must be near the biulding or it wont work.
Take the Ghos stalker and make it go to the biulding.
An icon of a remote must u seen when u move the Ghos near a biulding and it will bomb the biulding.
Don't just send all you're units at once or they will just get shot down one by one.
Instead attack from the sides, back, and front all at once.
Also attack the opponent where there is lesser defense.
Also if they have a lot of artilerys build 5-10 air craft units and take out their artilerys before you attack.
The Harversters will get to the field and back in less time, so be sure to scout out your surrounding area for the closest tiberium field.
To stop Tiberium Vein growth, send a Hover MRLS or Jump Jet Infantry into the field in case you haven't scouted it out yet.
If you can see the whole field then use Orca Bombers or Banshees for this.
Look for what appears to be a dark brown crater in the field.
This "mouth" spews out veins.
Tell your units to attack it and it will be destroyed and veins will stop growing.
If it is damaged use click to see more ENGINEER to repair it and 2000 credits will be credited to your account.
IF the building is not damaged hee hee then damage it yourself first and afterwards repair it.
Doesn't work for NOD though, the NOD's always shooting at innocent civilians.
I split them into about pairs or 5 or 6.
Then I make 10 Subterranean APCs and fill them with 40 rocket infantry, and 10 light infantry.
Next send your apcs into your opponents base and open them up, destroy their defenses, and construction yard.
Now send your air force to wipe out the remaining buildings as well as units.
It also works with GDI, but the bombers are to slow for me and https://promocode-money-games.website/and/blackjack-take-the-money-and-run-pdf.html ORCA fighters are to weak unless you have about beavis and make america again in one group.
Then send them out to battle.
Aim for the ground in front of it.
The discs will bounce off of the ground and if you aimed right, hit the target.
With this, you can destroy those laser cannons or light towers without getting fired at or detected.
Well, at the right of the cannon there is a small base with a 'hand of NOD' building and a few powerplants.
After that distroy all the powerplants.
So the NOD has low power.
Then you can pass the lasercannon or you can distroy it.
Then tell it to go to the enmies base unload the engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
This will uncover codes for command and conquer base and allow you're units to blow up the base.
The sensor unit will last for ages as for some reason the computer never attacks it much!
Here is a way to try to kill the Mammoth MK2.
The Mammoth MK2 as you know has dual railguns, but these railguns cant fire up or down terrain, only on level or slightly level terrain.
So if a crater or depression is made in the ground try to get your units into it and fire at the Mammoth MK2.
The railguns will hit the ground and you wont take damage.
Either that or send your units to all out rush the Mammoth MK2, but make sure they aren't in a line or the railguns will go straight through and kill them.
Optionally, of you are NOD, you can try and be slick and use some ginnea pig unit to distract the Mammoth MK 2 and then send a Mutant HiJacker into it.
Anyway, if you are playing as NOD, and have Artillery units, you can make them force-fire at annoyingly rocky terrain.
After a few salvos, the ground will give way under the ballistic charges, and it will sink slightly one level.
This is codes for command and conquer if you deployed in a mountainous area, and need some extra room to build.
Also, both sides can use their missles or ion cannon for the same purpose, although missles have a large area of affect, so its up to you.
During the second mission build exactly 68 infantry to allow you infinite troops on the 12 mission make sure the troops dont die or get injured or the cheat is click to see more />Send out some light infantry to uncover the base, then, when you have the Ion Cannon, send the Arca Bombers just out of range of fire.
Then fire the Ion Cannon on a strong structure, their main base.
It is now about only a third of its full health.
As soon as you release the Ion cannon, send the bombers and and go straight to the main base and bomb it, and, send them back, and get ready for some enemy infantry to come at your base.
Its almost impossible to win from there, seeing as they cannot make any more structures, and keep doing the Ion cannon trick, next to the War Factory.
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Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
We also recommend the best combinations to put inside the humvee.
We have 35 questions codes for command and conquer 65 answers for Command and Conquer: Generals.
Check them out to find answers or ask your own to get the exact game help you need.
We have 1 Walkthroughs for Command and Conquer: Go here />If you are struggling then check out our walkthrough to guide you through the game.
This time, I could fight it.
You get full control over your army an.
It is a good game but only if you have codes for command and conquer high spec computer.
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Super Cheats is an unofficial resource with submissions provided by members of the public.
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ยฉ1996-2019 Ziff Davis, LLC.
IGNยฎ is among the federally registered trademarks of IGN Entertainment, Inc.
If you've discovered a cheat you'd like to add to the page, or have a correction, please.
Take the vehicle off the service deposit right after it starts repairing.
Then quikly put the vehicle back on th service deposit.
This will make the vehicle repair about 10 time faster and will not cost as much!!!
NOTE: this only works if you have are close enough to your base to deploy codes for command and conquer building.
Put the team in formation "F".
Now the tanks will go as fast as money and videos mine layer!
Then contiguously erect silos until you have reached your desired construction point.
Afterwards, sell the silos and build your base!
At the start of the mission, pursue the convoy that is heading north with all of your units.
An armored tank division flanks the Allied convoy, so it is easy to overtake.
Next, unleash the potent firepower of your combined forces.
The Allies won't know what hit 'em!
When a slower ship such codes for command and conquer a Cruiser is coupled with a speedier one - like a Transport or Minelayer - the entire fleet will travel at the rate of the fastest ship!
When the missile is ready, sell the silo and immeidately launch the missile.
If you were quick enough, the sale will have stopped and some troops will come out of the silo.
After you build it, sell it.
All the special characters you get from the Tech.
You can now build more Tesla Coils to protect your base, and still have Tanya and the Mammoth tank!
Next put the SELL cursor on it and when it turns green press the left mouse button.
This doesn't work words. air aegean miles and bonus confirm V2 Rocket Launchers.
Next, build a grenadier and have him force fire on the ground around him.
Right before he throws it, click anywhere on the map and the greade will SAIL over to that point.
When he is attacked, use the Iron Curtain on him.
When lots of enemys come around him, launch the atom bomb.
Here is what you do: build a Repair Facility and drive a tank or vehicle onto it and while it is on the very edge put the sell button on it and it will sell.
The sell icon will be green if you catch it at the right codes for command and conquer />My suggestion is to have the sell button ready.

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Hello Commanders! Yes, the rumors youโ€™ve heard are true! Command & Conquer is finally going to get the movie adaptation it deserves! The first movie of the series will bear the title Renegade and I am ecstatic to finally be able to share this news with our community!


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ยฉ1996-2019 Ziff Davis, LLC.
IGNยฎ is among the federally registered trademarks of IGN Entertainment, Inc.
If you've discovered a cheat you'd like to add to the page, or have a correction, please.
Then quikly put the vehicle back on th service deposit.
This will make the vehicle repair about 10 time faster and will not cost as much!!!
NOTE: this only works if you have are close enough to your base to deploy codes for command and conquer building.
Put the team in formation "F".
Now the tanks will go as fast as the mine layer!
Then contiguously erect silos until you have reached your desired construction point.
Afterwards, sell the silos and build your base!
At the start of the mission, pursue the convoy that is heading north with all of your units.
An armored tank division flanks the Allied convoy, so it is easy to overtake.
Next, unleash the potent firepower of your combined forces.
The Allies won't know what hit 'em!
When a slower ship such as a Cruiser is coupled with a speedier one - like a Transport or Minelayer - the entire fleet will travel at the rate of the fastest ship!
When the missile is ready, sell the silo and immeidately launch the missile.
If you were quick enough, the sale will have stopped and some troops will come out of the silo.
After you build it, sell it.
All the special characters you get from the Tech.
Center will still be available, and you get back all that wasted energy you used on the Te ch.
You can now build more Tesla Coils to protect your base, and still have Tanya and the Mammoth tank!
Next put the SELL cursor on it and when it turns green press the left mouse button.
This doesn't work with V2 Rocket Launchers.
Next, build a grenadier and have him force fire on the ground around him.
When he is attacked, use the Iron Curtain on him.
When lots of enemys come around him, launch the atom bomb.
Here is what you do: build a Repair Facility and drive a tank or vehicle onto it and while it is on the very edge put the sell button on it and it will sell.
learn more here time.
My suggestion is to have the sell button ready.